In this Video tutorial we are going to learn how to transfer a character from Maya using the "SEND TO" feature and fbx export, then texture in Mudbox. After watching this tutorial you will have a clear understanding on how to texture your 3d models inside of mudbox by utilizing its powerful and robust painting and texturing tools. If you have any question drop it in the comment section below, if you would like to request a tutorial send me mail or drop it as a comment below. Enjoyed this video? don't forget to share, sharing is caring. Stay creative!
Some stick man animations I have been making at my free time. Its all freestyle, I usually don't plan a story or anything i just try to animate action scenes with some humour, main characters are Mr Legends and Redman, it is mostly based on beef, Redman hates Mr Legends and would do anything he can to beat him, so imagine me animating every short episode.
Quick way to model a head. it should work great with any polygon modeling software. proper topology is easy to achieve this way which makes facial animation a lot easier.
In this short tutorial am going to show you how to assign a brush to a hot key, which makes life with zbrush easier instead for right clicking and selecting preferred brush. Now one can simply assign hotkeys to favorite brushes.
Kunle, a young man who is consumed by negative thoughts, he thinks he is going to die by a gunshot. He made it a routine, he thinks negatively all day, all night, but one night he was faced with the reality he created with his thoughts.
This animated short is created to inspire you to take charge of your thoughts and use it positively and productively in all your endeavors, instead of subjecting your mind to ill-thoughts.
Director - Edu Shola
Concept - David Lanre Messan (DLM)
Story - David Lanre Messan (DLM), Edu Shola
Recordist - Emmashyne (QMB)
Story Assistants - Ali Akdogan, Adeoye Salem
Animation and Visual effects - Edu Shola
3D Sculpting and Rigging - Edu Shola
Props modeling - Adamu Mariam, Edu Shola
Editing - Edu Shola
Voice Performers - David Lanre Messan, Shevy Joshua, Chucks, Jumoke, Edu Shola
Learn how to skin a character with physique modifier, its a great skinning modifier inside of 3ds max, we will cover methods such as envelops, links and vertex, moving from basic skin binding to refinement, we will be using a biped rig for this demonstration. Enjoy.
As creatives we should employ methods that makes our workflow easier, faster and less tedious, i.e work smart. So I decided to make this tutorial of some very important tips and tricks I use every time in 3ds max. In this tutorial you will learn how to use selection sets to make selection faster, how to extract shapes/splines from polygons, how instancing works and how to edit group elements without ungrouping, after watching you will know how to work smart in 3ds max, enjoy.
Following my previous article about proper rigging and how to make animating process easy for an animator, a rigger should make great rigs, another type of rig is the eye rig, this make character looks more convincing and appealing.
As a rigger your job is to make the animating process smooth an efficient for an animator. Rigging a character mesh with a character studio biped isn't just enough, because selecting the bones every now and then can become a tedious task and affect creativity.
Hello guys, here is a quick lighting tutorial on how to create a softbox in 3ds max using mental ray sky portal light with kelvin temperature colour, this method doesn't just light up your scene but also gives it very realistic look, with great soft shadow precision. Expecting your comments, Enjoy.
Hijabis are beautiful girls that all the guys want ;) also hijabis dont necessarily need to be arab they could be of any race and their hijab or scarf could be of any style. They are differentiated from other girls by being called hijabi as they are hard to get but worth it. These girls are beautiful, loving and also really cute. The only way to know this is to marry one. This 3d art was inspired by all the Hijabis out there irrespective of races, you got it covered and we respect you for it.
Hello guys here is a short film I worked on in 2011/2012, my friend Ali Akdogan and I came up with this concept while we were gisting about our art and how far we've come. Then we decided to shoot a short film titled I AM SUDAN Sudan is a great fearless warrior thats is being hunted by group of assassins from the neighbouring tribe. After the movie was shot I decided to create an animated version of it in order to tell a story using CGI (computer generated imagery).
This tutorial covers basic animation method in Photoshop, you will learn how to create frame by frame animation, i talked bout some of the principles of animation and how to render out as a video file. enjoy.
Hi guys, been working on how to improve my anatomical sculpting, then I decided to do something athletic and at the same time erotic, so i came up with this concept of a sexy female footballer who after a tough match against their bitter rival, decided to chill for a while before taking a cold bath, so she sits on the ball she got for scoring a hatrick.
AFTER SEX designed in zbrush, 3ds max and photoshop decided to do something new with zshperes in zbrush then proceeded to 3ds max to add the hair using 3ds max hair and fur modifier, textured the girl with mental ray sss fast skin material, modeled the pillows and sheet with cloth modifer and edit poly.
Hi guys here is another quick one, but this time its a youtube video tutorial, am gonna teach the steps to making a male base mesh character for production inside of pixologic zbrush using zspheres. Enjoy
Hi guys just wanted to do a quick one, you can see it as a tutorial or a tip, the pictures I have here are the step by step explanation of how I came about the final scene.
The ball is key in this scene, I started off by creating a hydra
Hi guys this is Edu Shola just discovered something that i Tot might interest you 3d artists around the world, i decided to write this blog post to solve the problem of reversing a biped animation in 3ds max without script, plugins etc its straight forward..
I still wonder why some 3d artist using 3ds max use two different modifiers when rigging characters for production, most artist I have met in my wide association tend to go for the skin modifier rather than the physique modifier, it confuses me because i learnt 3ds max using physique with the inbuilt tutorials shipped with 3ds max, and now I'm well versed in 3ds max as I have been able to rig characters for my animations and my films, this issue has been bothering for quite a while now, so these questions arose;