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Showing posts with label animating. Show all posts
Showing posts with label animating. Show all posts

Tuesday, March 31, 2015

The Sticks (funny fights)

Some stick man animations I have been making at my free time. Its all freestyle, I usually don't plan a story or anything i just try to animate action scenes with some humour, main characters are Mr Legends and Redman, it is mostly based on beef, Redman hates Mr Legends and would do anything he can to beat him, so imagine me animating every short episode.

screenshots:

Wednesday, November 5, 2014

Creating a Biped Walk Cycle in 3ds Max

In this two video tutorial series you will learn about creating biped walk cycle in 3ds max. Lets Start.


Creating a Biped Walk Cycle in 3ds max (footsteps)

Learn how to create a biped walk cycle in 3ds max, using footsteps very easy steps.



Creating a Biped Walk Cycle in 3ds max Mocap

Learn how to create a biped walk cycle in 3ds max using mocap, very easy steps.



Saturday, August 16, 2014

Autodesk 3ds Max rigging Tutorial | creating a Biped control rig


As a rigger your job is to make the animating process smooth an efficient for an animator. Rigging a character mesh with a character studio biped isn't just enough, because selecting the bones every now and then can become a tedious task and affect creativity. 

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