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Showing posts with label splines. Show all posts
Showing posts with label splines. Show all posts

Saturday, August 16, 2014

Autodesk 3ds Max rigging Tutorial | creating a Biped control rig


As a rigger your job is to make the animating process smooth an efficient for an animator. Rigging a character mesh with a character studio biped isn't just enough, because selecting the bones every now and then can become a tedious task and affect creativity. 

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