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Showing posts with label character studio. Show all posts
Showing posts with label character studio. Show all posts

Wednesday, November 5, 2014

Creating a Biped Walk Cycle in 3ds Max

In this two video tutorial series you will learn about creating biped walk cycle in 3ds max. Lets Start.


Creating a Biped Walk Cycle in 3ds max (footsteps)

Learn how to create a biped walk cycle in 3ds max, using footsteps very easy steps.



Creating a Biped Walk Cycle in 3ds max Mocap

Learn how to create a biped walk cycle in 3ds max using mocap, very easy steps.



Sunday, August 17, 2014

Autodesk 3ds max Tutorial - Physique Modifier



Learn how to skin a character with physique modifier, its a great skinning modifier inside of 3ds max, we will cover methods such as envelops, links and vertex, moving from basic skin binding to refinement, we will be using a biped rig for this demonstration.
Enjoy.

Autodesk 3ds max Tutorial - Look at constraint for eye rig


Following my previous article about proper rigging and how to make animating process easy for an animator, a rigger should make great rigs, another type of rig is the eye rig, this make character looks more convincing and appealing.

Saturday, August 16, 2014

Autodesk 3ds Max rigging Tutorial | creating a Biped control rig


As a rigger your job is to make the animating process smooth an efficient for an animator. Rigging a character mesh with a character studio biped isn't just enough, because selecting the bones every now and then can become a tedious task and affect creativity. 

Sunday, December 30, 2012

Reversing a biped(character studio) animation in 3ds max tutorial

or
Read STEP BY STEP BELOW

Hi guys this is Edu Shola just discovered something that i Tot might interest you 3d artists around the world, i decided to write this blog post to solve the problem of reversing a biped animation in 3ds max without script, plugins etc its straight forward..

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