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Showing posts with label Autodesk. Show all posts
Showing posts with label Autodesk. Show all posts

Monday, August 3, 2015

Texturing a Stylized Character in Mudbox and Maya



In this Video tutorial we are going to learn how to transfer a character from Maya using the "SEND TO" feature and fbx export, then texture in Mudbox. After watching this tutorial you will have a clear understanding on how to texture your 3d models inside of mudbox by utilizing its powerful and robust painting and texturing tools. 

If you have any question drop it in the comment section below, if you would like to request a tutorial send me mail or drop it as a comment below. 

Enjoyed this video? don't forget to share, sharing is caring. Stay creative!

Saturday, March 7, 2015

Autodesk Maya Tutorial - Modeling a stylized character


Quick way to model a head. it should work great with any polygon modeling software. proper topology is easy to achieve this way which makes facial animation a lot easier.
PART 1

Wednesday, November 5, 2014

Creating a Biped Walk Cycle in 3ds Max

In this two video tutorial series you will learn about creating biped walk cycle in 3ds max. Lets Start.


Creating a Biped Walk Cycle in 3ds max (footsteps)

Learn how to create a biped walk cycle in 3ds max, using footsteps very easy steps.



Creating a Biped Walk Cycle in 3ds max Mocap

Learn how to create a biped walk cycle in 3ds max using mocap, very easy steps.



Sunday, August 17, 2014

Autodesk 3ds max tutorial - selection sets, shapes from polygons, editing groups


As creatives we should employ methods that makes our workflow easier, faster and less tedious, i.e work smart. So I decided to make this tutorial of some very important tips and tricks I use every time in 3ds max. In this tutorial you will learn how to use selection sets to make selection faster, how to extract shapes/splines from polygons, how instancing works and how to edit group elements without ungrouping, after watching you will know how to work smart in 3ds max, enjoy.

Autodesk 3ds max Tutorial - Look at constraint for eye rig


Following my previous article about proper rigging and how to make animating process easy for an animator, a rigger should make great rigs, another type of rig is the eye rig, this make character looks more convincing and appealing.

Saturday, August 16, 2014

Autodesk 3ds Max rigging Tutorial | creating a Biped control rig


As a rigger your job is to make the animating process smooth an efficient for an animator. Rigging a character mesh with a character studio biped isn't just enough, because selecting the bones every now and then can become a tedious task and affect creativity. 

Autodesk 3ds Max Tutorial | Softbox Lighting with Mental Ray


Hello guys, here is a quick lighting tutorial on how to create a softbox in 3ds max using mental ray sky portal light with kelvin temperature colour, this method doesn't just light up your scene but also gives it very realistic look, with great soft shadow precision. Expecting your comments, Enjoy.

Thursday, September 19, 2013

After Sex

AFTER SEX
designed in zbrush, 3ds max and photoshop
decided to do something new with zshperes in zbrush then proceeded to 3ds max to add the hair using 3ds max hair and fur modifier, textured the girl with mental ray sss fast skin material, modeled the pillows and sheet with cloth modifer and edit poly. 

Saturday, August 11, 2012

3ds max VS Maya

I have been using 3ds max ever since i started 3d, but I know a couple of friends who use maya and they do cool stuffs with it,but i ll like to know the differences between the two autodesk softwares and which delivers more, expecting ur coments guys...

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