In this Video tutorial we are going to learn how to transfer a character from Maya using the "SEND TO" feature and fbx export, then texture in Mudbox. After watching this tutorial you will have a clear understanding on how to texture your 3d models inside of mudbox by utilizing its powerful and robust painting and texturing tools. If you have any question drop it in the comment section below, if you would like to request a tutorial send me mail or drop it as a comment below. Enjoyed this video? don't forget to share, sharing is caring. Stay creative!
Quick way to model a head. it should work great with any polygon modeling software. proper topology is easy to achieve this way which makes facial animation a lot easier.
As creatives we should employ methods that makes our workflow easier, faster and less tedious, i.e work smart. So I decided to make this tutorial of some very important tips and tricks I use every time in 3ds max. In this tutorial you will learn how to use selection sets to make selection faster, how to extract shapes/splines from polygons, how instancing works and how to edit group elements without ungrouping, after watching you will know how to work smart in 3ds max, enjoy.
Following my previous article about proper rigging and how to make animating process easy for an animator, a rigger should make great rigs, another type of rig is the eye rig, this make character looks more convincing and appealing.
As a rigger your job is to make the animating process smooth an efficient for an animator. Rigging a character mesh with a character studio biped isn't just enough, because selecting the bones every now and then can become a tedious task and affect creativity.
Hello guys, here is a quick lighting tutorial on how to create a softbox in 3ds max using mental ray sky portal light with kelvin temperature colour, this method doesn't just light up your scene but also gives it very realistic look, with great soft shadow precision. Expecting your comments, Enjoy.
AFTER SEX designed in zbrush, 3ds max and photoshop decided to do something new with zshperes in zbrush then proceeded to 3ds max to add the hair using 3ds max hair and fur modifier, textured the girl with mental ray sss fast skin material, modeled the pillows and sheet with cloth modifer and edit poly.
I have been using 3ds max ever since i started 3d, but I know a couple of friends who use maya and they do cool stuffs with it,but i ll like to know the differences between the two autodesk softwares and which delivers more, expecting ur coments guys...