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Showing posts with label look at constraint. Show all posts
Showing posts with label look at constraint. Show all posts

Sunday, August 17, 2014

Autodesk 3ds max Tutorial - Look at constraint for eye rig


Following my previous article about proper rigging and how to make animating process easy for an animator, a rigger should make great rigs, another type of rig is the eye rig, this make character looks more convincing and appealing.

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