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Monday, August 3, 2015
Autodesk 3ds max Tutorial - Tear cloth in 3ds max
Labels:
3d animation,
3d artist,
3ds max,
animation,
autodesk 3ds max,
biped,
cloth modifier,
cloth simulation,
cut rope,
effects,
jump slash,
keyframing,
sim,
swords man,
tear cloth,
tekken,
vfx,
yoshimitsu
Texturing a Stylized Character in Mudbox and Maya
If you have any question drop it in the comment section below, if you would like to request a tutorial send me mail or drop it as a comment below.
Enjoyed this video? don't forget to share, sharing is caring. Stay creative!
Tuesday, March 31, 2015
The Sticks (funny fights)
Some stick man animations I have been making at my free time. Its all freestyle, I usually don't plan a story or anything i just try to animate action scenes with some humour, main characters are Mr Legends and Redman, it is mostly based on beef, Redman hates Mr Legends and would do anything he can to beat him, so imagine me animating every short episode.
screenshots:
Saturday, March 7, 2015
Autodesk Maya Tutorial - Modeling a stylized character
Quick way to model a head. it should work great with any polygon modeling software. proper topology is easy to achieve this way which makes facial animation a lot easier.
PART 1
Tuesday, January 6, 2015
Zbrush Tutorial Assigning a Brush to a Hotkey
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