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CLICK TO WATCH Following my previous article about proper rigging and how to make animating process easy for an animator, a rigger shou...
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CLICK TO WATCH Learn how to skin a character with physique modifier, its a great skinning modifier inside of 3ds max, we will cover ...
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Watch VIDEO TUTORIAL or Read STEP BY STEP BELOW Hi guys this is Edu Shola just discovered something that i Tot might interest you...
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Quick way to model a head. it should work great with any polygon modeling software. proper topology is easy to achieve this way which m...
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WATCH HERE In this short tutorial am going to show you how to assign a brush to a hot key, which makes life with zbrush easier in...
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In this Video tutorial we are going to learn how to transfer a character from Maya using the "SEND TO" feature and fbx expo...
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I have been using 3ds max ever since i started 3d, but I know a couple of friends who use maya and they do cool stuffs with it,but i ll like...
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CLICK TO WATCH Kunle, a young man who is consumed by negative thoughts, he thinks he is going to die by a gunshot. He made it a routin...
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CLICK TO WATCH As a rigger your job is to make the animating process smooth an efficient for an animator. Rigging a character mesh wi...
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In this two video tutorial series you will learn about creating biped walk cycle in 3ds max. Lets Start. Creating a Biped Walk Cycle in...
heard maya is better in terms of vfx
ReplyDeleteHi Edu, I am well versed in Maya but not so much in 3ds Max, but from what I gather the vfx, rigging and animation are much better. I think alot more games are made in 3ds Max and more VFX and character animation is done in Maya, it all depends on what direction you want to go as an artist.
ReplyDeleteAndrew Martin www.3dandrew.com
Thanks alot emma i am actually very good wit max but thinkin of learning maya now after u confirmed it too.wot version of maya do u use?.
ReplyDeleteHi Edu, I have an experience working with Maya and 3DS MAX. I actually started with maya but now mostly working with 3ds max. I beleieve that all that comes with character modeling is better to do in Maya. It has some more fitted tools for organic modeling , however Everything else is much better in 3ds max.
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