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Sunday, December 30, 2012

Reversing a biped(character studio) animation in 3ds max tutorial

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Read STEP BY STEP BELOW

Hi guys this is Edu Shola just discovered something that i Tot might interest you 3d artists around the world, i decided to write this blog post to solve the problem of reversing a biped animation in 3ds max without script, plugins etc its straight forward..



All you need to do is follow this steps.

1. After you have your biped character animated.

2. Select all bones including the center of mass.

3. Right-click Beside the timeline,place your cursor on *configure*>and select *show selection range* in the drop down list.

4. You ll notice it ll Show up immediately in the timeline below the animation keys.*it has two handles*

5. To reverse all you need to do is create more space for the animated keys, i.e if your animation is from frame 0-10 extend your timeline to frame 20, because this reverse process is like flipping horizontally, select all keys and  *click and *drag the handle at frame zero and don't release until you get to frame 20.

6. Now slide the timeline slider to see a reversed animation.

7. You also can select all keys and place it at frame 0, to maintain you previous animation length.

That'd be all guys, ask me any question incase you get stuck somewhere, just comment i ll reply.

Thanks
Edu Shola
Www.edushola.tk
Www.YouTube.com/user/shawlaedu

7 comments:

  1. Man, thank you so much, this helped me greatly!!

    ReplyDelete
  2. you are welcome, more tips n tutorials soon

    ReplyDelete
  3. Hey!! gracias por la ayuda! :D

    ReplyDelete
  4. Gracias, man. Simple and amazing tutorial. Greeting from São Paulo, Brazil...

    ReplyDelete

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