Hi guys this is Edu Shola just discovered something that i Tot might interest you 3d artists around the world, i decided to write this blog post to solve the problem of reversing a biped animation in 3ds max without script, plugins etc its straight forward..
I still wonder why some 3d artist using 3ds max use two different modifiers when rigging characters for production, most artist I have met in my wide association tend to go for the skin modifier rather than the physique modifier, it confuses me because i learnt 3ds max using physique with the inbuilt tutorials shipped with 3ds max, and now I'm well versed in 3ds max as I have been able to rig characters for my animations and my films, this issue has been bothering for quite a while now, so these questions arose;
I have been using 3ds max ever since i started 3d, but I know a couple of friends who use maya and they do cool stuffs with it,but i ll like to know the differences between the two autodesk softwares and which delivers more, expecting ur coments guys...